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1925: The US Congress passes the new "Air Mail Act"
also known as the "Kelly Act". The Postmaster
General will now contract commercial airline
companies to carry mail.
Step into the shoes of an aviation tycoon and manage
one of these companies competing for the contracts
to establish and operate the first airmail service.
Grab the incentives offered by the government by
plotting the most efficient routes and developing the
technology that will allow you to build the most
autonomous and reliable models. Whoever can make
the most profit for their company will win. Get ready
for Air Mail to take off!
Clever network and route
building gameplay.
Use built routes, including
other players', to pick-up and
deliver packages to earn
money.
Players have to use hand
management to claim routes.
A great next step game as it is
family +/expert light.